Disclaimer: Although we make every effort to ensure the validity of submissions to the GTAGarage database, GTANet cannot accept responsibility for the contents of user submitted files. Website: Works with: Release/Version: Dec05 Status: Complete Started on: 03 Oct 2005 Last Updated: 13 Nov 2009 Views: 414974 Type: Created from scratch Rating: (71 votes) Please to rate this mod Description This is actually a repack of all my GTA modding tools for MAX/GMAX.
There is a copy of G-max on de CD but this program apparently needs an activation.
Finding the Registration Number was driving me batty.
I had updated the controller script(in Utility Panel) for you to easily access all my scripts. Features This GTA Mod Tool includes: - DFF IO import/export all 3d models used in GTA game Support: - Special Material for GTA - 2nd UV Map for vehicle - 'Vehicle Parts' checkbox for bumpers, spoilers, wheels etc - Non-Standard DFF import disabled! - Bones/Skins DFF - COL IO import/export all Collision used in GTA game Support: - COLL/COL2/COL3 - simple.col editing(append/delete) - Save as new single.col - IFP IO import/export all animations used in GTA game Support: - Animation base on ID - Map IO import/export all map data used in GTA game Support: - GTA3/VC/SA ide >objs, tobj, 2dfx(not sure in SA) >anim(SA only) >txdp(SA only) - GTA3/VC/SA ipl >inst, cull (all version) >grge, enex, pick, cars, auzo, jump (SA only) - Modelling Helper is a helper tool, run it when you need it! Skinning helper tool for sizing the envelopes.
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